using UnityEngine;

[CreateAssetMenu(fileName = "Effect", menuName = "Card Effect/EffectSO")]
public abstract class Effect : ScriptableObject
{
    public int value;
    public int secondValue;

    public EffectTargetType targetType;
    
    public float buffPercent;

    public abstract void Excute(CharacterBase from,CharacterBase target);
}
